Trade Wars 2002
I was going through some old piles of papers the other day and found an old dot matrix printout of Trade Wars information. Talk about a nostalgia kick… I didn’t play a *lot* of Trade Wars back in the dial-up days, but I did play. My first impression of the game was of total frustration, which 2400 baud didn’t do anything to help. I ended up telling Frog all about it, and it made me want to get a new game going.
When Carfax Abbey first made the switch to a telnet interface, the first thing I did was add multiple nodes (since I didn’t have to pay for multiple phone lines, this was easy!) It was at this point that the true multiplayer aspect of Trade Wars kicked in. We had around 10-15 players who would play their turns most days. It was such a thrill to be in the middle of transporting colonists to your “home base” when you’d pass another player in one of the sectors.
Then, I discovered a program that changed everything… S.W.A.T.H. In the old days, I would keep extensive paper notes about every detail of the game, including:
- A list of all of my planets
- A list of all discovered planets
- A list of all deployed fighters
- A list of proposed areas to find other players
- A list of complimentary trading ports (ie, BBS-SSB)
- Many attempts at trying to map the known universe.






